


The Game Boy Player also had compatibility issues with certain games listed below. The Game Boy Player is not compatible with the Panasonic Q due to the difference in form factors, but a special version was released just for that system. These discs were originally included with the device, but are becoming increasingly rare and expensive. Since it's no longer a cartridge like the Super Game Boy, the Game Boy Player required a special startup disc to tell the GameCube to boot into the Game Boy Player. So if you didn't have a Jet Black GameCube, the device would stick out like a sore thumb. In America, the only color available was Jet Black, ironic since the GameCube's trademark color was Indigo.
Japanese gamecube gba player full#
In Japan, it was sold in the GameCube's full range of colors. Donkey Kong had special display settings to optimize the picture specifically for the Game Boy Player).
Japanese gamecube gba player 240p#
note Some homebrew released much later offers the ability to play the games at 240p with no image softening filter applied, so long as you're willing to go that extra mile The game display was also noticeably dark too, mainly to get the visuals more in-line with the non-backlit model 1 GBA, but the emergence of games later in the GBA's life that took advantage of the SP's frontlight meant that they'd look unusually dark on your TV (though some later GBA games like Mario vs. While the Game Boy Player did support Progressive Scan, this did little to improve the picture quality since you still had to put up with the blurring, and even Nintendo themselves admitted as much. While the Game Boy Player's clock speed also was 1:1 with a standard GBA, thus cutting out the oddity of Game Boy games running abnormally fast on a Super Game Boy, it also handled visuals more poorly thanks to it being built for a 480i display instead of 240p along with a softening filter applied to them, resulting in games looking blurrier on a Game Boy Player, and suffering from greater input lag. In addition, games with Super Game Boy-specific features will only work as regular Game Boy games, meaning the extra sounds, two-controller mode, custom palettes, and custom borders will not work on the Game Boy Player. You could no longer draw on the screen, game-specific borders were gone, you could no longer create custom palettes for original Game Boy games, and controller multiplayer was also gone.
